Appendix B: Freeflying Compulsory Sequences
1. General
1.1 The order in which these Compulsory Sequences can be performed is determined by the team.
1.2 The team must submit the order of the Compulsory Sequences and their chosen Max Values before the start of the competition to the Chief Judge. (See Rules Specific to the Event, 3.2.4 and Appendix E.)
1.3 The Compulsory Sequences must be performed in the submitted order.
1.4 When the layout position is specified, both legs must be together, with the knees straight, without any bend at the waist.
1.5 The face-to-face requirement means that the performers must be with their heads at the same level and looking at each other.
1.6 Being on the same levels means that the Centers of Gravity (CGs) of the performers are at the same level.
1.7 The judging of each sequence begins when the Judges see the team begin the sequence from the described beginning position (after a transition from the previous move with or without a momentary stop).
1.8 The judging of each sequence ends when the Judges see the team completes or abandons the performance requirements of that sequence.
1.9 The videographer must maintain a consistent distance from the performer's center point throughout each Compulsory Sequence, except where the Compulsory Sequence description specifically prescribes otherwise.
1.10 The video image must be upright with the sky in the upper portion of the frame throughout each Compulsory Sequence, except where the Sequence description specifically prescribes otherwise. Otherwise, the maximum possible score for the Compulsory Sequence is 70% of the Max Value.
2. First Compulsory Round (Round 2)
2.1 FF-1. Double Joker Reverse
2.1.1 Double Joker Reverse:
- One performer is in a head-up orientation, the other in a head-down orientation, face-to-face.
- A right hand-to-right hand grip (or left hand-to-left hand) is taken and must be maintained during the entire sequence.
- The formation is rotated 180° over the top, the head-up performer must move directly over the other performer into a head-down orientation. At the same time, the head-down performer moves directly underneath into a head-up orientation. (No sideways rotation is allowed.) This 180° rotation must be continuous.
- The performers must end up in the opposite orientations and on the opposite heading.
- After this 180º rotation (the stop in between is only momentary), the formation is rotated in the reverse direction, (180º over the top) until the performers end on the original heading in their original orientations.
2.1.2 Videographer requirements:
- The videographer must show the performers from the side.
- The videographer must stay on the same level with the performers' center point.
2.1.3 Max Value 5 pts: Double Joker Reverse is performed as described above.
2.1.4 Max Value 7.5 pts: Double Joker Reverse with Synchronized Camera Roll
- The Double Joker Reverse is performed as described plus the following:
- The videographer must perform a camera roll simultaneously with the performers, showing an image as if the performers remain static with only the background scenery moving.
2.1.5 Max Value 10 pts: Double Joker Reverse in Layout Position with Synchronized Camera Roll
- The Double Joker Reverse is performed as described plus the following:
- The performers must maintain a layout position throughout the entire sequence.
- The videographer must perform a camera roll simultaneously with the performers, showing an image as if the performers remain static with only the background scenery moving.
2.1.6 Judging Guidelines:
- When the grip is not right-to-right hand or left-to-left hand, the maximum score will be 70% of the Max Value.
- When the grip is not hand-to-hand, the maximum score will be 70% of the Max Value.
- When the videographer makes the camera roll in the wrong direction, the maximum score will be 50% of the Max Value.
- When the performers rotate in the wrong direction, the maximum score will be 50% of the Max Value.
2.2 FF-2. Cat Barrel Roll
2.2.1 Cat Position:
- Both performers are in a belly-down orientation.
- One performer has grips on the lower legs or feet of the other performer, the right hand on the right lower leg/foot and the left hand on the left lower leg/foot.
- The upper legs should be in line with the torso.
- Both performers simultaneously perform one (1) full barrel roll along the same axis, maintaining the same heading.
- The barrel rolling can be in either direction.
2.2.2 Videographer requirements:
- At the beginning, the videographer must be in line with the body left-right axes of the performers showing a side of the performers.
- The videographer must be on the same level as the performers' center point and remain in place throughout the sequence.
2.2.3 Max Value 5 pts: Cat Barrel Roll is performed as described above.
2.2.4 Max Value 7.5 pts: Double Cat Barrel Roll
- The Cat Barrel Roll is performed as described but with two (2) rolls.
- Both performers simultaneously perform two (2) consecutive full barrel rolls, without stopping, along the same axis, maintaining the same heading.
2.2.5 Max Value 10 pts: Double Cat Barrel Roll in Layout Position
- The Cat Barrel Roll is performed as described but with two (2) rolls.
- Both performers simultaneously perform two (2) consecutive full barrel rolls, without stopping, along the same axis, maintaining the same heading.
- The performers must maintain a layout position, without any bend at the waist, with the knees straight, throughout the entire sequence.
2.2.6 Judging Guidelines:
- When one (or both) grip(s) is (are) not on the lower leg/feet, the maximum score will be 70% of the Max Value.
- If the two (2) barrel rolls are not consecutive and smooth, the maximum score will be 80% of the Max Value.
- When one performer is not in layout position when it is required, the maximum score will be 75% of the Max Value.
- When both performers are not in layout position when it is required, the maximum score will be 60% of the Max Value.
2.3 FF-3. Turning Totem
2.3.1 Totem:
- Both performers are in a head-up orientation, facing the same direction.
- One performer demonstrates a feet-to-shoulder dock, a separate foot on each side of the head of the lower performer, without any additional grips.
- The left foot of the top performer must be on the left shoulder of the lower performer and the right foot of the top performer must be on the right shoulder of the lower performer.
- Both performers simultaneously pirouette 360º.
- The pirouette can be in either direction.
- Both performers must stay in the same axis during the pirouette, without wobbling.
2.3.2 Videographer requirements:
- At the beginning and the end, the videographer must show the front of both performers, on level with the head of the lower performer and remain in place throughout the sequence.
2.3.3 Max Value 5 pts: Turning Totem is performed as described above.
2.3.4 Max Value 7.5 pts: Layout Top Turning Totem
- The Turning Totem is performed as described plus the following:
- The performer on the top must be in a layout position throughout the sequence.
2.3.5 Max Value 10 pts: Layout Turning Totem
- The Turning Totem is performed as described plus the following:
- Both performers must be in a layout position throughout the sequence.
2.3.6 Judging Guidelines:
- When the lower performer is sit flying or kneeflying, or other wrong body position when the layout position is required, the maximum score will be 50% of the Max Value.
- For assisting grip(s), (for example, hands on feet), the maximum score will be 70% of the Max Value.
2.4 FF-4. Head-Down Carve
2.4.1 Head-Down Carve:
- Both performers are in a head-down orientation, facing one another on the same level.
- Both performers start carving around an imaginary center between them.
- A minimum of 360° of carving must be performed by the performers.
- The carving orbits must be round (not elliptical).
- The performers must maintain the same distance from each other and remain facing one another during the sequence.
2.4.2 Videographer requirements:
- The videographer must be carving around in the opposite direction of the performers, maintaining the same distance and the same level.
- A minimum of 360° of carving must be performed by the videographer, at the same speed as the performers.
- The videographer must stay on the same level as the performers.
2.4.3 Max Value 3 pts: 360° Head-Down Carve is performed as described above.
2.4.4 Max Value 5 pts: Head-Down Carve with Carousel
- The Head-Down Carve is performed as described above and then a Carousel.
- Upon completing 360° of carving, the performers, each perform an individual 360° pirouette while arched at the hips.
- The videographer must be stationary, showing the sides of the performers at the beginning and end of the Carousel.
2.4.5 Max Value 7.5 pts: Head-Down Carve with Videographer Carving
- Head-Down Carve is performed as described above, but outfacing (without a Carousel).
- Both performers are in head-down orientation, outfacing with their backs to one another, and on the same level.
- A minimum of 720° of carving must be performed by the performers.
- A minimum of 360° of carving must be performed by the videographer.
2.4.6 Max Value 10 pts: Outface Head-Down Layout Carve with Videographer Carving
- Outface Head-Down Carve is performed as described above, plus the following:
- Both performers must be in a layout position throughout the sequence.
3. Second Compulsory Round (Round 5)
3.1 FF-5. Full Eagle
3.1.1 Eagle:
- Both performers are in a head-down orientation, facing the videographer.
- The performers go below the videographer as the videographer goes over the top, moving around an imaginary center between them so that they end up in opposite positions and orientations than they originally began. The movement continues until the performers and the videographer end up in their relative beginning positions.
- The Full Eagle should be performed as one continuous movement.
- The Full Eagle must remain on the same heading.
3.1.2 Videographer requirements:
- The videographer must show the performers from their front during the entire sequence.
3.1.3 Max Value 3 pts: Full Eagle is performed as described above.
3.1.4 Max Value 5 pts: Linked Full Eagle
- Full Eagle is performed as described above, but linked.
- Both performers maintain a hand-to-hand grip (left hand of one performer with the right hand of the other performer or vice versa) throughout the entire sequence.
3.1.5 Max Value 7.5 pts: Linked Full Eagle with 360° Pirouette
- The Linked Full Eagle is performed as described above.
- Both performers maintain a hand-to-hand grip (left hand of one performer with the right hand of the other performer or vice versa) throughout the entire sequence, except for the 360° pirouettes.
- The performers must simultaneously perform individual 360° pirouettes in the middle of the second part of the Eagle (when they are above the videographer).
- The videographer must show the performers from their front during the whole sequence, with the exception of the pirouettes.
3.1.6 Max Value 10 pts: Linked Full Eagle with Front Loop
- The Full Eagle is performed as described above, but linked and with a Front Loop.
- Both performers maintain a hand-to-hand grip (left hand of one performer with the right hand of the other performer or vice versa) throughout the entire sequence.
- The performers must perform a tight tuck front loop (trick) in the middle of the second part of the Eagle (when they are above the videographer).
- The videographer must show the performers from their front during the whole sequence, with the exception of the full tuck front loop.
3.1.7 Judging Guidelines:
- When no trick (Pirouette or Front Loop) is performed, the maximum score will be 60% of the Max Value.
- When the grip is not hand-to-hand, when required, the maximum score will be 75% of the Max Value.
- When the tuck is not tight for the front loop, the maximum score will be 8.5 points.
3.2 FF-6. Angle Flying
3.2.1 This compulsory sequence must not be the first one performed.
3.2.2 Both performers are in an approximately 45° diagonal orientation with their heads low.
3.2.3 Max Value 3 pts: Angle Flying Pose
- One performer is facing upward (with a slight arch at the waist), and the other performer is facing downward, face-to-face.
- This angle flying must be maintained for a minimum of three (3) seconds.
- The videographer must show the performers from the side.
- The videographer must show the horizon at an approximately 45º diagonal angle.
3.2.4 Max Value 5 pts: Angle Flying with Synchronized Back Loops
- At the beginning and the end, both performers are side-by-side, facing upward, with a slight arch at the waist.
- Both performers must simultaneously perform a full back loop.
- The videographer must show the front (with the exception of the full back loop) of the performers from above.
3.2.5 Max Value 7.5 pts: Angle Flying with Synchronized Barrel Rolls
- At the beginning and the end, both performers are side-by-side, facing downward.
- At the beginning and the end, the videographer must show the performers from the side.
- Both performers must simultaneously perform a 360° barrel roll.
- The videographer must simultaneously carve 180º going over the performers and end on the opposite side of the performers' center point.
3.2.6 Max Value 10 pts: Angle Carving
- At the beginning and the end, one performer is facing upward, and the other performer is facing downward, face-to-face.
- At the beginning and the end, the performer facing upward must be in a layout position (with a slight arch at the waist).
- At the beginning and the end, the videographer must show the performers from the side.
- At the beginning and the end, the videographer must show the horizon at an approximately 45° diagonal angle.
- At the beginning and the end, the performers must appear vertical in the video frame throughout the sequence.
- The performers make a 180° inface carve on the same diagonal line of flight.
- The carving must be round (not elliptical).
- During the carve, performers must stay on level (based on the line perpendicular to the diagonal).
- The videographer must simultaneously carve 180° going under the performers in the opposite direction and end on the opposite side of the performers' center point.
- The videographer must maintain the same distance and the same level with the performers' center point.
3.2.7 Judging Guidelines:
- When this compulsory sequence is performed first in the compulsory routine, the maximum score will be 30% of the Max Value.
- When the 180º inface carve made by the performers is not on the same diagonal line of flight (i.e., both performers with wind on their backs), the maximum score will be 7.0 points.
- If the angle is not approximately 45° where specified, the maximum score will be 50% of the Max Value.
3.3 FF-7. Synchronized Back Layouts
3.3.1 Synchronized Layout Backloops:
- Both performers begin in a layout position in a head-up orientation, side by side, on the same level and heading.
- Both performers simultaneously perform a full back loop in the layout position.
- Looping motion must be smooth, around the same horizontal axis, without wobbling.
- Both performers simultaneously end in a head-up orientation, side-by-side, both facing the videographer.
- Both performers must maintain the layout position throughout the sequence.
3.3.2 Videographer requirements:
- At the beginning, the videographer must be in front of both performers.
- The videographer must stay on the same level as the performers' center point and remain in place throughout the sequence.
3.3.3 Max Value 3 pts: Single Layout Backloops performed as described above.
3.3.4 Max Value 7.5 pts: Two (2) Layout Backloops
- Without stopping, both performers simultaneously perform a second full back loop in the layout position.
3.3.5 Max Value 10 pts: Two (2) Layout Backloops with Half Twist
- Layout Backloops performed as described above.
- Without stopping, both performers simultaneously perform a second full back loop with half twist in the layout position.
- The half twist must be performed within and evenly executed throughout the loop, and performed in the same direction.
- Both performers simultaneously end in a head-up orientation, side-by-side, both facing away from the videographer.
3.3.6 Judging Guidelines:
- When each performer is twisting in a different direction, the maximum score will be 50% of the Max Value.
- When no twist (when it is required) is performed, the maximum score will be 30% of the Max Value.
3.4 FF-8. Head-Up Grip Sequence
3.4.1 Head-Up Grip:
- Both performers are in a head-up orientation.
- After making the required grip(s), both performers simultaneously release their grip(s).
- The distance between the performers must remain the same throughout the entire sequence.
3.4.2 Max Value 3 pts: Head-Up Side-by-Side Grip 360°
- At the beginning, both performers are side-by-side. (Sit position is allowed.)
- A hand-to-hand grip is taken (left-to-right or right-to-left).
- After grip release, both performers simultaneously perform a 360° pirouette while remaining on the same level and retake the grip.
- The videographer must show the front of the performers at the beginning, on the same level, remain on level and remain in place throughout the entire sequence.
3.4.3 Max Value 5 pts: Head-Up Face-to-Face Grips 360°
- At the beginning, both performers are face-to-face. (Sit position is allowed.)
- A double hand-to-hand grip is taken (left-to-right and right-to-left).
- After grip release, both performers simultaneously perform a 360° pirouette while remaining on the same level.
- Both performers retake both grips at the same time.
- At the beginning, the videographer must show the side of the performers, on the same level, remain on level and remain in place throughout the entire sequence.
3.4.4 Max Value 7.5 pts: Head-Up Side-by-Side Grip 360° - Layout Position
- Both performers must maintain the layout position throughout the entire sequence.
3.4.5 Max Value 10 pts: Head-Up Face-to-Face Grips 360° - Layout Position
- Both performers must maintain the layout position throughout the entire sequence.
3.4.6 Judging guidelines
- When either (or both) performer(s) is (are) in the sit flying, or kneeflying, or other wrong body position when the layout position is required, the maximum score will be 50% of the Max Value.
- When double hand-to-hand grips are not taken simultaneously, the maximum score will be 80% of the Max Value.
- When only one (1) grip is taken when two (2) should be taken, the maximum score is 70% of the Max Value.
- When any grip(s) is(are) not hand-to-hand, the maximum score is 75% of the Max Value.