5. The Acrobatic Events
5.1 Objective
5.1.1 The objective is for a team to perform a sequence of maneuvers (compulsory or free routine) in wingsuit flight.
5.2 Program
5.2.1 The competition will consist of seven rounds. The minimum number of rounds for a valid competition will be one (1) round.
5.2.2 The seven (7) rounds shall consist of:
5.2.2.1 Four (4) Compulsory Routine rounds
5.2.2.2 Three (3) Free Routine rounds
5.2.3 The order of the routines shall be F-C-C-F-C-C-F (C = Compulsory; F = Free).
5.3 Exit Altitude and Working Time
5.3.1 Unless otherwise specified in this section, the maximum exit altitude is 3810m/12,500ft AGL.
5.3.2 Working time is the time spent, measured in seconds rounded to the closest tenth (0.1) of a second, in the Altitude Window from the first crossing of the upper boundary by the DTM to the first crossing of the lower boundary by the DTM.
5.3.3 Unless otherwise specified in this section, the lower boundary of the Altitude Window will be 7500 vertical feet below the upper boundary.
5.3.4 For meteorological and/or Air Traffic Control reasons only, and with the consent of the Chief Judge, the Meet Director may lower the exit altitude to no lower than 3048m/10,000 ft. AGL with the Altitude Window adjusted with a lower boundary 5000 vertical feet below the upper boundary and continue the competition. However, if the exit altitude is lowered it must apply for a complete round for all teams.
5.3.5 If the exit altitude is lowered to 3505m/11,500ft AGL or lower, the lower boundary of the Altitude Window will be 5000 vertical
feet below the upper boundary.
5.4 General Rules
5.4.1 There will be a maximum of four (4) teams per exit pass, but this may be reduced by the meet director and chief judge taking into consideration the aircraft size and type, the drop zone, meteorological conditions and ATC or airspace restrictions.
5.4.2 The deployment altitude for each team will be pre-determined by the Meet Director in order to maximize team separation and may not exceed 5000ft AGL.
5.4.3 Competitors may change their role in the team from jump to jump; however, they may only perform one role (Performer A, Performer B, Videographer) during a jump.
5.4.4 The Performer (defined as Performer A, Performer B) who executes the first maneuver in each compulsory routine is defined as Performer A; this establishes the performer’s role in the sequences (described in Addendum A) for the remainder of the routine.
5.4.5 The starting order of the first round of jumping shall be in reverse order of the standings at the most recent USPA Nationals. Teams that did not participate in the most recent USPA Nationals will jump at the beginning of the round with the order determined by random draw made by the Meet Director.
5.4.6 Refusal to jump: A team may choose to abort a jump for any pertinent reason and may descend with the aircraft. If a jump-run is aborted and the meet director decides the reason is pertinent, the jump must be made at the earliest opportunity as determined by the meet director.
5.4.7 The maximum ground winds for the event shall be nine (9) m/s.
5.5 Equipment
5.5.1 The DTM shall wear one PLD provided by the Host and issued by a Judge. The device will be attached on the DTM’s equipment with the antenna having a clear view of the sky, located and positioned to the satisfaction of the Judge. This decision shall not be grounds for a protest.
5.6 Compulsory Routine
5.6.1 The Compulsory Routines consist of three (3) Compulsory Sequences as described in Addendum A.
5.6.2 The Compulsory sequences may be repeated until the end of working time.
5.6.3 The Compulsory Sequences to be used on each jump are determined via a random draw.
5.6.4 The draw of all compulsory round sequences will be done publicly and supervised by the Chief Judge. Teams will be given not less than two hours’ knowledge of the results of the draw before the competition starts.
5.6.5 Sequences shown in Addendum A will be individually placed in one container. Individual withdrawal from the container, (without replacement), will determine the sequences to be jumped in each round. A sequence, once drawn, will be put aside and may not be used again. However, if all available sequences have been used and the draw is not complete, the process will be re-started until the draw is complete.
5.6.6 The order of the compulsory sequences is determined by the order in which they are drawn.
5.6.7 After completion of the draw as determined in 5.6.5, the Chief Judge will determine whether a tie break jump will be a Free Round or Compulsory Round using the following procedure:
5.6.7.1 One Free Round and one Compulsory Round marker will be placed in one container. One marker will be drawn from the container in order to determine the type of tie break round.
5.6.7.2 If the tie break round determined in 5.6.7.1 is a Compulsory Round, the Sequences will be drawn in accordance with 5.6.5 and 5.6.6.
5.7 Free Routines
5.7.1 The content of the Free Routine(s) is chosen entirely by the Team and may or may not include grips.
5.7.2 The Team may perform the same Free Routine in each Free Round.
5.8 Air-to-air Video Recording
5.8.1 For the purpose of these rules, "air-to-air video equipment" shall consist of the complete video system used to record the evidence of the team's performance, including camera(s), recording media, cables and battery. The air-to-air video equipment must be able to deliver a High Definition (HD 1080i / 1080p) digital signal through a compatible video connection approved by the Video Controller.
5.8.2 The videographer is responsible for assuring the compatibility of the air-to-air video equipment with the scoring system.
5.8.3 The camera must be fixed by a static mount to the helmet. No roll, pitch or yaw movements of the camera, mechanical and/or digital zoom adjustment, or any digital effects (excluding “steady shot” or other image stabilization feature) may be used during competition jumps. Failure to meet any of these requirements will result in a score of zero points.
5.8.4 A Video Controller will be appointed by the Chief Judge prior to the start of the judges’ conference. The Video Controller may inspect a team’s air-to-air video equipment to verify that it meets the performance requirements. Inspections may be made at any time during the competition which does not interfere with a team’s performance, as determined by the Event Judge. If any air-to-air video equipment does not meet the performance requirements as determined by the Video Controller, this equipment will be deemed to be unusable for the competition.
5.8.5 Video Review Panel (VRP). A VRP will be established prior to the start of the official training jumps, consisting of the Chief Judge, the USPA Controller, and the Video Controller. Decisions rendered by the VRP shall be final and shall not be subject to protest or review by the Jury.
5.8.6 The Host shall provide the teams with a way of identification showing the team and round number, to be recorded by the videographer just before exit.
5.8.7 The team’s video recording must continue from team/round identification through the exit and the jump without interruption. Failure to meet this requirement will result in a score of zero points.
5.8.8 The videographer shall provide the video evidence required to judge each jump and to show the team’s performance to relevant third parties. It is the responsibility of the videographer to show the exit of the Performers so that the start of working time may be clearly determined. If, in the opinion of the Panel of judges, the start of working may not be clearly determined on the video, a penalty of 10% shall be deducted from the team’s total score for that jump as determined in 6.2.8.2. and 6.2.8.3.
5.8.9 As soon as possible after each jump, the videographer must deliver the air-to-air video equipment for dubbing at the designated station. The video evidence must remain available for viewing or dubbing until all scores are posted as final.
5.9 Rejumps
5.9.1 In a situation where the video evidence is considered insufficient for judging (NV – see 6.2.6.7) by a majority of the judging panel, the air-to-air video equipment will be handed directly to the VRP for assessment and a determination as follows:
5.9.2 If the VRP determines that there has been an intentional abuse of the rules by the team, no rejump will be granted and the team’s score for that jump will be zero.
5.9.3 In the case the VRP determines the insufficiency of the video evidence is due to a factor that could be controlled by the team, no rejump will be granted, and the team will receive a score based on the video evidence available.
5.9.4 If the VRP determines the insufficiency of the video evidence is due to weather conditions or a cause beyond the control of the team, a rejump will be given.
5.9.5 Contact or other means of inference between performer(s) and/or the videographer in a team shall not be grounds for a rejump.
5.9.6 Problems with a competitor’s equipment (excluding air-to-air video equipment) shall not be grounds for a rejump.
5.9.7 Adverse weather conditions during a jump are not grounds for a protest. However, in circumstances not covered by 5.9.1, a rejump may be granted due to adverse weather conditions, at the discretion of the Chief Judge.
5.10 Determination of Winners
5.10.1 The winners (1st, 2nd and 3rd) are the teams with the three highest total scores for all completed rounds.
5.10.2 In the event of a tie in the first three places, a tie-break jump, as determined in 5.6.7 will be made.
5.10.3 If the tie cannot be broken by the tie-break jump, the following procedure will be applied until a clear placing is determined:
5.10.3.1 The best score, then the second-best score, of any completed free rounds.
5.10.3.2 The best score, then the second-best score, of any completed compulsory rounds.
5.10.4 Any other ties in the standings shall have equal placement.